Advanced Video Game Production I with 3ds max, Maya and ZBrush
SUN MON TUE WED THU FRI SAT
Video Game Programming Advanced Course Outline
7:30am Organized off campus activities (for youth) Breakfast for overnighters (7:30-8:30 AM) Organized off campus activities (for youth)
8:00am Commuter Registration & Orientation Classroom Open
8:30am Project Prep time Project Prep time Project Prep time Project Prep time Project Prep time
9:00am Welcome & Introductions, Intro to 3d space Modeling organic forms it ZBrush Mastering the UV Layout Using Alpha Maps Bringing your textures into Unreal 3
9:30am
10:15am BREAK
10:30am Introduction to Next Gen Game Production Sculpting Characters for Next Gen Games Poly Painting in Zbrush Stencils for sculpting Advanced Zbrush functionality
11:00am
11:30am
Noon LUNCH LUNCH LUNCH
LUNCH LUNCH
1:00pm Lighting and Texturing, different types of textures and shaders Costume Design Creating Shaders in Unreal 3 Critique and review of work
1:30pm
2:00pm Exporting Textures from Zbrush
2:30pm
3:00pm Registration & Check-in for Overnighters BREAK
3:15pm Introduction to ZBrush for modeling Asset Creation and Work Time Asset Creation and Work Time Asset Creation and Work Time Show and Celebration
4:00pm
4:30pm
5:00pm Dinner for overnighters Home for the day or back to the dorm
5:30pm Dinner for overnighters Dinner and a movie for those staying Friday night
6:00pm Orientation
6:30pm Organized on campus activities (for youth) Classrooms open for project work/optional athletic activities
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm