| 7:30am |
Organized off campus activities (for youth) |
Breakfast for overnighters (7:30-8:30 AM) |
Organized off campus activities (for youth) |
| 8:00am |
Commuter Registration & Orientation |
Classroom Open |
| 8:30am |
Project Prep time |
Project Prep time |
Project Prep time |
Project Prep time |
Project Prep time |
| 9:00am |
Welcome & Introductions, Intro to 3d space |
Modeling organic forms it ZBrush |
Mastering the UV Layout |
Using Alpha Maps |
Bringing your textures into Unreal 3 |
| 9:30am |
| 10:15am |
BREAK |
| 10:30am |
Introduction to Next Gen Game Production |
Sculpting Characters for Next Gen Games |
Poly Painting in Zbrush |
Stencils for sculpting |
Advanced Zbrush functionality |
| 11:00am |
| 11:30am |
| Noon |
LUNCH |
LUNCH |
LUNCH
|
LUNCH |
LUNCH |
| 1:00pm |
Lighting and Texturing, different types of textures and shaders |
Costume Design |
Creating Shaders in Unreal 3 |
Critique and review of work |
| 1:30pm |
| 2:00pm |
Exporting Textures from Zbrush |
| 2:30pm |
| 3:00pm |
Registration & Check-in for Overnighters |
BREAK |
| 3:15pm |
Introduction to ZBrush for modeling |
Asset Creation and Work Time |
Asset Creation and Work Time |
Asset Creation and Work Time |
Show and Celebration |
| 4:00pm |
| 4:30pm |
| 5:00pm |
Dinner for overnighters |
Home for the day or back to the dorm |
| 5:30pm |
Dinner for overnighters |
Dinner and a movie for those staying Friday night |
| 6:00pm |
Orientation |
| 6:30pm |
Organized on campus activities (for youth) |
Classrooms open for project work/optional athletic activities |
| 7:00pm |
| 7:30pm |
| 8:00pm |
| 8:30pm |
| 9:00pm |
| 9:30pm |