Advanced Video Game Production II with 3ds max, Maya and ZBrush
SUN MON TUE WED THU FRI SAT
Advanced Video Game II Course Outline
7:30am Organized off campus activities (for youth) Breakfast for overnighters (7:30-8:30 AM) Organized off campus activities (for youth)
8:00am Commuter Registration & Orientation Classroom Open
8:30am Project Prep time Project Prep time Project Prep time Project Prep time Project Prep time
9:00am Planning your concept Production plan for 3D Environment Digital Sculpting for various in game objects Comparative anatomy between creatures Testing your Game Level
9:30am
10:15am BREAK
10:30am Advanced Photoshop Painting techniques Asset List Creation, Start Building Testing your Game Level Comparative Architectural styles Digital Painting for Backgrounds and Skyboxes
11:00am
11:30am
Noon LUNCH LUNCH LUNCH
LUNCH LUNCH
1:00pm Digital Painting and Photo referencing Defining achievable goals, and Texture Mapping emphasis Science Fiction, Fantasy, and other creative genres to reference How to advance beyond the class
1:30pm
2:00pm Advanced Lighting and Shaders in Unreal 3
2:30pm
3:00pm Registration & Check-in for Overnighters BREAK
3:15pm Finalizing your 3D game environment Asset Creation and Work Time Asset Creation and Work Time Asset Creation and Work Time Show and Celebration
4:00pm
4:30pm
5:00pm Dinner for overnighters Home for the day or back to the dorm
5:30pm Dinner for overnighters Dinner and a movie for those staying Friday night
6:00pm Orientation
6:30pm Organized on campus activities (for youth) Classrooms open for project work/optional athletic activities
7:00pm
7:30pm
8:00pm
8:30pm
9:00pm
9:30pm