| 7:30am |
Organized off campus activities (for youth) |
Breakfast for overnighters (7:30-8:30 AM) |
Organized off campus activities (for youth) |
| 8:00am |
Commuter Registration & Orientation |
Classroom Open |
| 8:30am |
Project Prep time |
Project Prep time |
Project Prep time |
Project Prep time |
Project Prep time |
| 9:00am |
Planning your concept |
Production plan for 3D Environment |
Digital Sculpting for various in game objects |
Comparative anatomy between creatures |
Testing your Game Level |
| 9:30am |
| 10:15am |
BREAK |
| 10:30am |
Advanced Photoshop Painting techniques |
Asset List Creation, Start Building |
Testing your Game Level |
Comparative Architectural styles |
Digital Painting for Backgrounds and Skyboxes |
| 11:00am |
| 11:30am |
| Noon |
LUNCH |
LUNCH |
LUNCH
|
LUNCH |
LUNCH |
| 1:00pm |
Digital Painting and Photo referencing |
Defining achievable goals, and Texture Mapping emphasis |
Science Fiction, Fantasy, and other creative genres to reference |
How to advance beyond the class |
| 1:30pm |
| 2:00pm |
Advanced Lighting and Shaders in Unreal 3 |
| 2:30pm |
| 3:00pm |
Registration & Check-in for Overnighters |
BREAK |
| 3:15pm |
Finalizing your 3D game environment |
Asset Creation and Work Time |
Asset Creation and Work Time |
Asset Creation and Work Time |
Show and Celebration |
| 4:00pm |
| 4:30pm |
| 5:00pm |
Dinner for overnighters |
Home for the day or back to the dorm |
| 5:30pm |
Dinner for overnighters |
Dinner and a movie for those staying Friday night |
| 6:00pm |
Orientation |
| 6:30pm |
Organized on campus activities (for youth) |
Classrooms open for project work/optional athletic activities |
| 7:00pm |
| 7:30pm |
| 8:00pm |
| 8:30pm |
| 9:00pm |
| 9:30pm |