Digital Media Academy

What will I do?

What goes in my Future-key Portfolio?

Meet your co-pilot

Digital Media Academy is delighted to announce our Curriculum Designer & Lead Instructor & Industry Ambassador for 2D Animation.

Tom Zuber

What has Tom not achieved in 2D and 3D animation across the games, film and TV industries? For over 20 years, he has got his hands dirty working as an Animator, Concept Artist, Art Director, Outsource Manager, Animation Supervisor, Educator and Curriculum Designer. Tom brings his students unrivaled insight into the creative and production process from initial art scope through budgeting, scheduling, hiring, artist development and marketing.
Since graduating with a Fine Arts Diploma from Emily Carr, Tom has remained a dependable friend of the education world, lecturing at various colleges, including Vancouver’s acclaimed Capilano University. Tom has also explored, worked and taught across the US, New Zealand and Australia.
Fact: Maya, XSI, Max, Photoshop, Premiere Pro, After Effects, MotionBuilder, Unity, Unreal Engine – name some software and Tom will be an expert in it!

Luke M. MacBain

Project Director, 30/30 Stories

Luke MacBain has been at 30/30 Stories for 5 years, overseeing creative direction on international brands such as Future Innovators Labs, Alleles Design Studio, Tim Hortons and Sea Gods Paddle Boarding. To Luke, animation, filmmaking and innovation are magic. His influences stem from his upbringing of classical cartoons, post-modern design, Japanese neo-futurism and film noir. Today, 30/30 Stories continues to develop cutting-edge solutions in an ever-changing landscape.
“Working alongside real-world industry leaders, artists and filmmakers, students level up to industry standard, gain a fully realized portfolio and work with the best companies in the field. Students grow their skills on real-world projects, including shows, commercials and character design, while mastering the art of storytelling. For this reason, I would recommend Tech Accelerator 2D Animation to anyone interested in animation or illustration as a career.”

Find your Level

Our unique 8-level program is completely modular and blends synchronous (live)
with asynchronous (independent) learning to reflect the world of work. Each Level
lasts 10 weeks, 2 sessions per week. Sessions last 1.5 hours (90 mins).
Select a Level to see days, times and term dates.

Drawing & Design

Take your drawing skills from paper to digital, understanding the principles of composition, storyboarding and design using industry-standard Adobe Photoshop.

Classical Animation in Flash

Incorporate classical animation principles to master walk cycles, run cycles, extreme takes, and acting in the industry-leading software, Adobe Animate.

Toon Boom Harmony 101

Develop your character design skills as you take on your first Client Brief in Adobe Animate and present it in your Premiere Pro-made demo reel.

Toon Boom Harmony 102

Add yet another industry-standard software to your toolbox as you master rigging and Team (Series) animation principles in Toon Boom Harmony.

Animation for Games

Take your animation up a gear as you incorporate new concepts like live-action and FX, exploring the whole new software world of Adobe XD.

Animation Post-production

Delve into the worlds of pre- and post-production by developing concept art, design characters, storyboarding and recording audio, all using Adobe Premiere Pro and After Effects.

Animation for Film

In tandem with your instructor and mentor, take on your final film project, developing your entire breadth of skills plus new skills in video and sound.

Animation Products

Looking ahead to the rest of your life, take part in portfolio, project and interview workshops, receiving support every step of the way as you apply for art schools and animation jobs.

Example student portfolio

Enjoy what Digital Media Students past and present have created.
“I love that there are so many aspects of the art form, from base skills to pre-post production, explored on this Tech Accelerator. Many people aren’t aware of how vast the career possibilities are in the animation industry.”
— Jenna Brown | Technical Lead, Wildbrain Studios