Founded in 1999 on the campus of Stanford University, Digital Media Academy (DMA) provides technology education curriculum and learning experiences to global STEAM education leaders. Supported by Stanford educators, researchers, and industry experts, DMA has impacted the lives of more than 500,000+ students in 125+ countries. Digital Media Academy’s 100+ technology education courses meet the highest standards in 21st-century learning standards.
Today’s learners must be prepared to thrive in a constantly evolving, interconnected technological landscape. Digital Media Academy (DMA) is on a mission to unlock the potential of all learners and prepare them for the realities of 21st-century life and work.
Entrepreneur in residence at
Stanford University Graduate School of Education, Executive Chairman DMA
The Godmother of
A.I. medical expert
Stanford and Ben Gurion University
Education Gates Ventures
Professor at the Graduate School of Education and Senior Fellow at the Freeman Spogli Institute – Stanford University
Tech entrepreneur – Harvard Alumni
Dean BCIT Media & Business School, former President Universal Studios On Line and VP Disney
Andre Nudelman was appointed as Entrepreneur in Residence at Stanford University Graduate School of Education in September 2021. He has an extensive range of activities, including Private Equity with focus on Education, Entrepreneurship, Real Estate Investments, Agriculture, Art Collection, Non-profit organizations, and volunteer activities.
Among his past ventures, Maple Bear Schools Latin America, the largest franchised K-12 bilingual school chain in Latin America, sold in 2016. Presently, through Addquire Private Equity, he controls Digital Media Academy (digitalmediaacademy.org), a company that offers Tech Courses in person and online to students from 3-18 years old globally; International Comprehensive (icomprhensive.com), a school quality improvement system; International Canadian Academy (icanadianacademy.com), a K-12 bilingual school franchising chain; Interactive Health International (cyberpatient.ca), a simulation online system for medical education; and Teacherwit.com, a global platform for teachers to share experiences and improve their practises.
His philanthropic and volunteer activities include: former Chairman of the Canadian Council for The Americas BC for ten years; former Cabinet Campaign member for Emily Carr University of Art+Design; former Advisory board member at McRae Institute for International Relations at Capilano University; Chairman of The Einstein legacy Project in BC at Hebrew University of Jerusalem; Ambassador of Vancouver Biennale; among others.
Education is an inherently social endeavor where teachers are critical levers to opening up opportunities for students via the classroom. Technology has a key role to play in this effort through bringing the outside world in closer, providing tools and data to make sense of this information and connecting teachers, scholars and experts with the resources to realize student potential. I focus on how content, tools and collaboration can reshape our schools to provide the best possible experiences for students and teachers the world over.
I started off as a classroom teacher of Math, Technology, and French. I spent more than six years in the classroom looking at ways to integrate standards with authentic, real-world challenges that inspire and engage students. Whenever possible, I tried to integrate concepts across the curriculum without losing sight of the disciplinary expectations. These early experiences had a huge impact on the way I think about what I do. Isolating skills or content from one another and the world around us, rarely has a lasting impact on student learning. Yet, bringing these kinds of experiences to life in the classroom is not easy. Technology offers the potential to facilitate this kind of learning, but as well it offers incredible opportunities to bring about this kind of teaching.
Critical to my work has been a focus on teachers. For many, use of the textbook is reductive. Something to be avoided. We tend to think to fall into the trap of believing that good teachers create all of their own materials, from scratch. The problem with this mindset is that is serves to isolate teachers. When teachers come up with great lessons, do they have opportunities to invite others to try them out and provide feedback? Do they get the opportunity to chat with scholars about the latest research in teaching reading or writing? Do they have the time to build a coherent framework of instruction where students build on a progression of content and skills? Generally, the answer is no. Rather than focus on technology as a means of creating reductive or superfluous experiences, my work has focused on how to create tools that truly serve instruction.
This has required a different way of thinking about the role of technology. The aim being how to provide both teacher and student with the data and resources they need at the moment they need it. Rather than placing a premium of putting at the center of instruction, I constantly challenge myself to look for the optimal learning experience and place technology in service of instruction.
Prashant Loyalka is a Professor at the Graduate School of Education and a Senior Fellow at the Freeman Spogli Institute for International Studies at Stanford University. His research focuses on examining/addressing inequalities in the education of children and youth and on understanding/improving the quality of education received by children and youth in multiple countries including China, India, Russia, and the United States. He also conducts large-scale evaluations of educational programs and policies that seek to improve student outcomes.
Vinicius is high-tech product and services executive based in Silicon Valley with over 15 years of multinational experience working for Fortune 100 companies. His experience includes the management of mid to large size business and multi-billion dollar operations. He has held leadership positions in sales, operations, product management and services.
Vinicius is currently the senior director of HP’s Device-as-a-Service business. He is charge of business development and adoption of solutions that encompass hardware, software, machine learning and analytics. At HP he has led several turnarounds while driving innovation and disrupting established business models.
He is also a startup board member & advisor, helping founders and CEOs on people operations, product and go-to-market strategy.
He is a lecturer and a recognized expert in “driving high-performance in business” and a sponsor of several initiatives to accelerate career development, diversity and inclusion.
As a passionate person for education, he seats at the board of Junior Achievement NorCal. In the summer time he can be seen in Tanzania building schools and bringing technology access to the local communities.
Vinicius has a B.S degree in industrial engineering and an MBA in business management
Katherine Tong is a business consultant/strategist specialized in education sector with extensive experience in education technology and cross-curricular curriculum design and implementation in public and private schools.
Katherine has extensive management and operation experience in planning, product development, and project management. Sector experience includes early stage to multinational public companies in technology, education, resource, and visual arts industries in North America.
With a passion in international travel, culinary arts, and arts, Katherine served as board member and volunteer at various community and non-profit organizations.
Katherine completed an undergraduate computer science degree program from Cornell University and earned a master’s degree in business and management system from Harvard University.
Kenton Low is a senior executive with a successful track record of leadership in companies ranging from entrepreneurial ventures to two of the FORTUNE 50 most admired companies in the world.
Kenton is currently a Vice President for Metrie, North America’s largest supplier and manufacturer of solid wood and composite moulding. He is also an adjunct professor at UBC’s Sauder School of Business. Prior positions include serving as Chief Marketing Officer for Ritchie Bros., President of New Media BC (now DigiBC), President and CEO of Robeez Footwear, President of Universal Studios Online, Corporate Chief Marketing Officer for Universal Studios and Executive Vice President for Vivendi’s portfolio of new media/ecommerce companies.
Kenton’s career also includes several years at the Walt Disney Company. He was a Vice President in Disney’s Internet Group, Disney Interactive and Walt Disney Imagineering. At Walt Disney Imagineering, he led international development and coordinated the activities of a multi-disciplinary team that resulted in approval to build Disneyland Hong Kong.
Before Disney, Kenton served in corporate planning and marketing roles at Nestlé USA and Clorox. Over the years, Kenton has taught strategic planning, marketing and customer service courses at universities and corporate training programs. He has also addressed conferences in Europe, Canada and the U.S. on topics ranging from revitalizing businesses to building memorable branded experiences.
Away from the business community, Kenton has served on the Board of Directors for Junior Achievement, the H.R. MacMillan Space Centre and the Canadian Interactive Alliance. Before moving to Vancouver, Kenton served on the Board of Directors for the Los Angeles Regional Food Bank. Kenton earned his undergraduate degree from the University of British Columbia and an MBA from the UCLA Anderson School of Management.
Bruno started at Digital Media Academy in 2019 as the Director of Business Development and in 2020 became the CEO.
A passionate entrepreneur, an educator and an innovative leader with over 20 years’ experience in planning, evaluating and commercializing new products and services. Bruno’s passion is innovative learning experiences and entrepreneurship.
Chris Bennett is an award-winning Game Designer and Stanford invited lecturer who has combined creative ideas with digital engagement to reach millions of players with his credited games. Chris teaches, studies, and practices ways to apply his science of Game Design Thinking to improve lives in the real world.
Chris has over 20 years of experience in the entertainment software industry, including three very successful franchises; The Sims, Diner Dash, and Tiger Woods PGA Tour.
Chris has talked about games and game design for major media outlets, including NBC TV, NPR, Forbes.com, and the San Francisco Chronicle. He is called on by organizations such as Stanford University, University of California Berkeley, and USAID for his game design expertise.
Mehul joined Digital Media Academy in August 2019 as an Accountant. He has been supporting a team with a wide range of accounting experience to ensure smooth functionality of financial operations.
Mehul has a Bachelor of Commerce degree in Accounting & Auditing.
Lisa is an Acquisition Partner specializing in web3, technology, education, and e-commerce. She has over 15 years’ experience in fund management, sourcing, acquisition, business development, and marketing. She is currently an Acquisition Partner of Addquire Private Equity and the head of Marketing at Digital Media Academy.
Lisa’s career has spanned from Beijing to Shanghai to Vancouver. She joined Digital Media Academy in 2019, developing marketing strategies for the Chinese market and managing international agents and sales.
Lisa is passionate about connecting businesses, building relationships, and enhancing innovation in technology and education.